Archive for April, 2008

User scenarios for taxonomy

User Scenario – Teacher Miss Sunshine prepares for math class

Miss Sunshine is preparing for her math class which is tomorrow. She wants her students to understand and apply concepts of probability. As she has done before she will consult the taxonomy site of Game School to figure out what games will be helpful in teaching this topic. Miss Sunshine logs in her account and selects the Math tag on the site. From the eight options of the sixth grade math curriculum standards, that appear on her screen, she clicks on data statistics and probability. And voila! Two games pop up: Yahtzee and Yu gi Oh. Under each game she observes that there is basic game info including number of players, play time and description. There are also five other categories including the core learning activity within the game, the social interaction generated among players, other curriculum standards that this game applies to, data sets that can be collected from this game, possible quests and shared comments from other teachers, as well as documentation from students that have played the game. After scrolling down these specifics, Miss Sunshine chooses to go with Yahtzee, as she thinks its going to be a good introduction for her class. As she saw from the basic game info and comments made from other teachers, this game would be perfect if she divided her students into small groups of five. Now all she has to do is prepare the rest of her lesson plan around the game which she feels is going to be very successful.

User Scenario – Teacher Miss Sunshine wants to help student Cloudy
Miss Sunshine is concerned about one of her students, called Cloudy. During the past weeks she has observed that Cloudy is having a hard time applying problem solving strategies related to numbers and patterns. Today she wants to assign him with some extra homework that would help him better understand these topics. As she always does, she goes to the taxonomy on the Game school website to figure out what games would be best for Cloudy. She searches under the Numbers tag in Maths and a long list comes up. Now what would she choose.? Miss sunshine thinks that Cloudy has other homework to do and so she will pick a game based on the play time. She also remembers that Cloudy likes grid puzzles. Aha! She will choose Sudoku as his extra homework today. Seeing the documentation made by other students on the site, made her feel more confident about her choice.

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Science: possibilities with Google Earth

Google Earth can be explored as a platform, just like miLK and other technology for creating and exploring games and systems. It can also be incorporated in “Being Me”. Already Google Earth maybe powering virtual world networks (see newslink).

The Game School can get the Pro application for free (which is otherwise for $400), because it is a Section 501(c)(3) Organization (IRS).

While support apps like google sketchUp can be applied to maths, Google Earth itself applies greatly to science, history, geography, and social studies.

There is tremendous “data” to be worked with as Google Earth collaborates with third parties like Rainforest Alliance, the UN, NASA etc to generate visualizations and debate theories. For example, “What would happen to vancouver if ice melting caused sea levels to rise?” (see link).

Useful Links:
1. Google Earth for Educators (6th-12th grade)
2. Eligibility for free copy of Google Earth Pro (GEarth website; IRS website)
3. Google Earth Pro
4. Google Sketchup (good for geometry and spatial perception. Can be layered in GEarth)

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Science Curriculum

The following are the requirements for grade6 science curriculum (in brief), as developed by the NYC Department of Education. Links are at the end of this post.

I COURSE CONTENT

Primary Focus – Concepts:
1. Transformation of Energy
2. Physical and Living Systems
3. Exchange of materials and energy between systems

Primary Focus – Abilities (for middle school):
1. Ability to explain system with depth and accuracy
2. Use of appropriate scientific language
3. Demonstrate understanding of science process skills and procedures
(note: The grade8 has a “science exit project”  that gives space to students to students to demonstrate skills by completing a scientific investigation (seems similar to the game school boss level)

Core Coursework Units
1. Simple and Complex Machines
2. Weather
3. Diversity of Life
4. Interdependence

Simple and Complex machines:
How machines produce energy to effect work
Role of Machines and Energy in our Life

-Potential and Kinetic energy
-Mechanical energy
-Transformation of Energy
-Principle of conservation of energy
-Force: energy that makes ‘work’ happen
-How machines create ‘force’ to do ‘work’
-Simple machines: Lever | Pulley | Wheel &Axel | Incline plane
-Complex Machines
-Transformation of energy within machines
-Friction

Weather
How matter and energy interact to produce weather patterns
Properties of matter
Heating and cooling events

-‘Matter’ takes space/ has mass
-Solids | Liquids | Gases
-Density
-Phases of matter
-Particle motion
-Principle of conservation of energy
-Transfer of heat: radiation | convection | conduction
-Heat and its relationship to phase changes
-Expansion and contraction
-Light energy vs heat energy
-Interacting systems: hydrosphere + atmosphere = water cycle/ precipitation
-Weather factors: unequal heating of earth’s surface
-Weather factors: pressure | relative humidity | temperature | wind
-Air masses and fronts
-Extreme weather: hurricanes | tornado | blizzards | drought

Diversity of Life
Transfer of matter and energy through biological communities
How does the above transfer support diversity of living things
What are the Kingdoms of Life
What are food chains and food webs

-What makes something alive?
-The Cell (The basic living structure and function)
-Unicellular and multi-cellular organisms
-Biological classification systems
-Principle of conservation of energy
-Flow of energy and matter via Food chains and food webs
-Methods for obtaining nutrients
-Role of producers
-Role of consumers
-Role of decomposers
-Food chain components: herbivores | carnivores | omnivores
-Recycling

Interdependence
How is interdependence essential for maintaining life on Earth?
Climates and Biomes
Ecosystems vs Interdependence

-Climatic regions
-Biomes: tundra | tropical | rainforest | temperate forests | grasslands | desert
-Seasonal variation
-Effect of elevation
-Global warming (natural cycles vs human impact)
-Population
-Definition of Species
-Communities
-Ecosystems (including abiotic factors like water, nitrogen, CO2 & oxygen)
-Predator/prey relationships: factors affecting population growth
-Relationships between organisms: beneficial | non-beneficial
-Effect of environment on human and other populations
-Adaptation for survival: thermo-regulation in plants and animals | locomotio

II SKILL SETS TO BE INCULCATED

General Skills:
1. Follow safety procedures in classroom and lab
2. Using tools and equipment safely and accurately
(example: meter ruler/ spring scale/ balance/ graduated cylinder/ thermometer)
3. Using appropriate units for measured and calculated values
4. Recognize and analyze patterns and trends
5. Sequence Events
6. Identify cause and effect relationships
7. Develop and use Dichotomous Keys (taxonomy/ classifying objects)

Living Environment Skills:
1. Manipulate compound microscope to view microscopic objects
2. Determine the size of a microscopic object using compound microscope
3. Identify structure and function in organisms
4. Use Dichotomous Keys and develop student-generated taxonomy

Physical Setting Skills:
1. Indicate position on map if latitude and longitude are given
2. Determine latitude and longitude if location is given (on a map)
3. Generate and interpret field maps, including topographic and weather maps
4. Predict characteristic of air mass depending on origin of air mass
5. Measure weather variables
(wind speed and direction | barometric pressure  | relative humidity … etc.
6. Determine density of  | liquids | regular shaped solids | irregular shaped solids
7. Use magnetic compass to find cardinal directions
8. Measure angular elevation of an object using appropriate instruments

III LINKS

NYC DOE Science Educator Resource
NYC DOE Science Standards/Curriculum
NYC Science Performance Standards
Science curriculum PDF: k8ssscience

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Initial Taxonomy Prototype

Taxonomy Map Prototype

The first version of a interactive interface for navigating and visualizing the games taxonmy is using the Spring Graph Flex component has been created. The prototype pulls from static XML data. In order to see the map with the taxonomy data, please click the the Load from mx: XML tag button at the top of the prototype.

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maths curriculum clear&clean

1) Problem solving :

  • interpret information-identify the problem-generate strategies (procedure)
  • connect mathematical content to :

a) literature

b) everyday situations

  • understand the basic language ‘and’, ‘or’, ‘not’ (choice making)
  • model problems with pictures , diagrams etc. (representation of action, of strategy)
  • represent problems numerically, verbally, algebraically.
  • make charts to solve numerical problems
  • give counterexamples
  • trial and error method and the process of elimination to solve problems

2) Reasoning and proof

  • understand that : there are many strategies to solve the same problem
  • explain a rationale for strategy
  • make conjectures
  • verify claims
  • recognize patterns

3) Numbers

  • place value of whole numbers
  • understand properties
  • order of operations
  • factors and multiples
  • integer operations (positive negative integers/ adding subtracting/ mutiplying dividing)
  • fractions decimals and percents
  • fractions and equivalent fractions (methods for finding equivilent fractions)
  • comparing and ordering fractions (fractions, mixed numbers)
  • addition and subtraction of fractions
  • multiplication and division of fractions
  • naming and ordering decimals
  • decimal operations
  • meaning of percent
  • using and finding percents
  • fraction, decimal and percent relationships

4) powers and roots (square of a number, cube of a number, powers of ten)

5) data statistics and probability

  • collecting data (surveys, random samples, questionnaires)
  • displaying data (table, box plot, create a circle graph, a line plot, a broken line graph, a leaf plot, a bar graph, a histogram)
  • analyzing data :distribution of data
  • statistics (mea, median, mode, range)
  • combinations and permutations
  • probability. experimental probability
  • logic
  • if/then statements
  • sets

6) Algebra

  • writing expressions and equations (involving addition, subtraction, multiplication, division, two operations
  • simplifying & evaluating expressions and formulas
  • ratio and proportion
  • inequalities
  • graphing on the coordinate plane

7) Geometry

  • naming and classifying Angles and triangles
  • polygons and polyhedrons
  • symmetry and transformations
  • perimeter
  • area
  • surface area
  • volume
  • circles

8) Measurement

  • systems of measurement
  • lenght and distance
  • area,volume and capacity
  • area volume and capacity
  • mass and weight
  • time
  • size and scale

9) Tools

  • four function calculator
  • scientific calculator
  • geometry tools (ruler, protractor, compass, construction problem)

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